
👉 This policy outlines the rules and guidelines for using generative artificial intelligence (AI) in the development of GnollHack, covering game assets, programming code, and documentation.
Generative AI Content Usage
| AI Content Type | Use Allowed in Game | Use Allowed in Stores1 | Use Allowed in Non-Game Content2 |
|---|---|---|---|
| Image | ❌ | ❌3 / ✅4 | ✅ |
| Text | ❌ | ✅5 | ✅ |
| Voice | ❌ | ❌ | ✅ |
| Music | ❌ | ❌ | ✅ |
| Video | ❌ | ❌ | ✅ |
| 3D Model | ❌ | ❌ | ✅ |
- 1 This includes store page assets and other assets in the store.
- 2 This includes, but is not limited to, advertisement and the wiki.
- 3 Store page assets.
- 4 Other assets, such as event graphics.
- 5 Texts in stores are usually a mix of AI-generated and human-generated text.
AI Programming
- Programmers may use generative AI, including AI agents, to generate code.
- Programmers must review the AI-generated code to ensure that it is correct.
- Programmers may use AI, including AI agents, to complete programming workflows and tasks more efficiently.
AI Documentation
- Programmers may use generative AI, including AI agents, to generate documentation.
- Programmers may use generative AI to generate documentation in the game code files.
- Programmers may use generative AI to generate pages in the GnollHack wiki.
- Programmers must review the AI-generated documentation to ensure that it is correct.