
👉 This policy outlines the rules and guidelines for using generative artificial intelligence (AI) in the development of GnollHack, covering game assets, programming code, and documentation.
🎨 Generative AI Assets
ℹ️ This section explains the details of how we use assets created with generative AI in GnollHack-related contexts.
| AI Asset Type ↓ / Use Allowed → | GnollHack | Stores1 | Gnoll Overseer | Other Contexts2 |
|---|---|---|---|---|
| Image | ❌ | ❌3 / ✅4 | ✅ | ✅ |
| Text5 | ❌ | ✅6 | ✅ | ✅ |
| Voice | ❌ | ❌ | ✅ | ✅ |
| Music | ❌ | ❌ | ❌ | ✅ |
| Video | ❌ | ❌ | ✅ | ✅ |
| 3D Model | ❌ | ❌ | ✅ | ✅ |
- 1 This includes store page assets and other assets in stores, such as the Google Play Store.
- 2 This includes, but is not limited to, advertising and the wiki.
- 3 Store page assets.
- 4 Other assets, such as event graphics.
- 5 AI may be used to check the grammar of English text, for example.
- 6 Text in stores is usually a mix of AI-generated and human-generated text.
💻 AI Programming
ℹ️ We use generative AI to assist our development, especially to help us complete complex and/or tedious programming tasks.
Programmers may use generative AI, including AI agents, to:
- Generate code
- Complete programming workflows and tasks more efficiently
- Debug the game
- Generate and review implementation plans
- Review the code
📚 AI Documentation
ℹ️ We use generative AI to create accurate documentation quickly.
Generative AI, including AI agents, may be used to:
- Generate documentation (e.g., document the game code and create pages in the GnollHack Wiki)
- Verify that documentation is correct (i.e., compare documentation with the game code)
- Check and correct the grammar of documentation
- Apply styling to documentation
- Organize documentation