General Conditions

Condition Symbol Effect
Blind blind The character cannot see, except via blind telepathy.
Cancelled cancelled The character cannot cast spells or use wands.
Confused confused The character may move in a random direction. The character will also miscast spells and misread scrolls.
Deaf deaf The character cannot hear. Sounds dependent on hearing will stop playing as long as the character is deaf.
Fear fear (Monsters only) The monster will flee.
Flying flying The character flies but can also access items on the ground, opposite to levitation.
Food poisoning food poisoning The character will die in 10–19 turns.
Grabbed grabbed The character cannot move away from the grabbing monster. An attempt to do so wastes a turn.
Hallucinating hallucinating The character sees things as random monsters and items.
Levitating levitating The character levitates in the air and cannot reach ground. Firing a missile weapon will make the character to move in the opposite direction.
Lycanthropy lycanthropy The character is infected with lycanthropy, making him or her into a were-animal, which turns into the animal form at random times. In the wereform, the character can summon animals of the same kind for help.
Mummy rot mummy rot The character is infected with mummy rot, which prevents the character from healing and reduces his or her constitution and charisma over time.
Paralyzed paralyzed The character cannot move or act.
Riding riding The character is riding on a steed, effectively moving at the speed of the steed.
Sleeping sleeping The character is asleep, not being able to move or act.
Sliming sliming The character will turn into a green slime in nine turns. This will effectively kill the character and end the game. It's not a polymorph form.
Slowed slowed The character's speed is reduced by 1/3.
Stoning stoning The character will turned into stone in 1 turn.
Strangulation strangulation The character will die in 6 turns, unless you are in a non-breathing polymorph form.
Stun stun The character can't move or act straight. If he or she tries to move or do something requiring a direction, a random direction will be chosen for the action.
Suffocating suffocating The character will die in 6 turns.
Terminal Illness terminal illness The character will die in 10–19 turns.

Encumbrance

Condition Symbol Effect
Burdened burdened The character moves at 3/4 speed.
Stressed stressed The character will move at 1/2 speed.
Strained strained The character will move at 1/4 speed.
Overtaxed overtaxed The character will move at 1/8 speed.
Overloaded overloaded The character cannot move.

Hunger Statuses

Condition Symbol Effect
Hungry hungry No effect.
Weak weak The character's strength is decreased.
Fainting fainting The character has a chance of temporary paralysis.
Satiated satiated No effect.