Eating Guide

👉 In GnollHack, what you eat decides your hunger state, and some foods raise your attributes or level while others are dangerous.

🍗 Hunger and Nutrition States

Your nutrition level sets your hunger state, and the hunger state affects your attribute scores, your speed, and whether you survive.

Hunger State Nutrition Range Strength Penalty Status Effects & Hazards
SATIATED > 1000 None High choking risk if eating food with > 50 nutrition.
NOT HUNGRY 151 – 1000 None Normal state.
HUNGRY 51 – 150 None Character begins to feel hungry. Stops travel and non-eating occupations.
WEAK 1 – 50 -1 Strength Temporary Strength loss; you need food badly.
FAINTING <= 0 -1 Strength High chance of fainting and losing consciousness for 1 to 10 turns.
FAINTED (Unconscious) -1 Strength Unconscious and helpless against attacks.
STARVED Below -(100 + 10 * Constitution) Dead Death by starvation, unless life-saved.

Your character normally uses up 1 point of nutrition every turn, and each melee attack you make costs one extra turn's worth of nutrition on top of that. Worn magical items add to this: each worn item whose page lists Consumes nutrition every 20 rounds when worn uses 1 more point every 20 turns, counted separately for every such item. The same cost applies to each worn magical ring (a ring that can be enchanted counts only while its enchantment is not +0), to a worn magical amulet, and to carrying the Amulet of Yendor. Wearing two such items, with nothing else adding to your hunger, therefore raises the rate from 1 to 1.1 points per turn on average.

😵 Choking Hazard

Eating while SATIATED can kill you: if your nutrition reaches 2000 or more, you choke to death. Food with 50 or less nutrition (such as fruits, herbs, garlic, and most mushrooms) never causes choking, so you can eat it even when satiated. For anything with more than 50 nutrition, the game first asks "However, you are feeling very full; eat it nevertheless?", and eating it anyway risks choking.

With magical breathing, for example from an amulet of magical breathing or while polymorphed into a breathless monster, you cannot choke to death. If you overeat, you "choke, but recover your composure."

🍎 Comestibles and Special Food Items

Besides the NetHack foods, GnollHack has new fruits and mushrooms. Unlike in NetHack, some fruits raise an attribute permanently.

Food Item Nutrition Special Effect when Eaten Notes
Food ration 800 None Travel ration.
K-ration 525 None Army ration.
C-ration 450 None Canned army ration.
Cram ration 900 None Dwarven travel ration. Non-rotting.
Elven waybread 1000 Cures food sickness Elven travel bread. Non-rotting.
Handful of spinach leaves 2 Increases Strength Blessed: +1 or +2 Str; Uncursed: +1 Str; Cursed: -1 Str.
Banana 2 Increases Dexterity Blessed: +1 or +2 Dex; Uncursed: +1 Dex; Cursed: -1 Dex. Can tame Monkey.
Pomegranate 2 Increases Constitution Blessed: +1 or +2 Con; Uncursed: +1 Con; Cursed: -1 Con.
Avocado 2 Increases Charisma Blessed: +1 or +2 Cha; Uncursed: +1 Cha; Cursed: -1 Cha.
Cloudberry 15 Restores lost attribute scores Works like a potion of restore ability.
Fig 40 Cures sickness Cures food poisoning and illness.
Dragon fruit 25 Cures petrification Stops stoning/petrification countdown. Cursed: no effect.
Phantomberry 2 Grants 1 experience level Cursed: acts as a potion of poison instead.
Carrot 50 Cures blindness Restores sight.
Eucalyptus leaf 30 Cures sickness Cures food poisoning and illness.
Fortune cookie 15 Contains a rumor message Unless you are blind, you read the fortune, which breaks the illiterate conduct.
Lump of royal jelly 200 Increases Strength & heals Blessed/Uncursed: heals HP (and max HP) and cures leg wounds; Cursed: damages HP.
Slime mold 300 None Its name can be changed in the game options.
Tin Varies Varies Boiled/Homemade: 50; French fried (greasy): 40; Pickled: 40; Soup: 20; Rotten: -50.
Tripe ration 200 Causes sickness for non-carnivores Safe for carnivores/beast forms. Monks suffer vegan penalties.

ℹ️ Note: Opening or eating a French fried tin makes your fingers greasy, so you may slip and drop your weapon or fail to cast spells properly.

🍄 Shuffled Mushrooms

Mushroom appearances (e.g. "golden mushroom", "violet mushroom") are shuffled in every game, but each type always has the same effect:

Food Item Nutrition Special Effect when Eaten
Champignon 7 No special effect.
Penny bun 5 Cures hallucination.
Chanterelle 3 Cures teleportitis.
Fly agaric 5 Poisonous (causes poison damage unless resistant).
Death cap 4 Deadly poisonous (see Poisoning Effects).
Mana mushroom 5 Confers temporary Mana Regeneration.
Healing mushroom 5 Confers temporary Health Regeneration.
Panther cap 3 Confers Blind Telepathy.
Oracular toadstool 5 Causes hallucination.

👹 Attribute and Level Gains from Corpses

Some corpses can permanently raise an attribute (up to your natural maximum) or give you an experience level.

When you finish eating a corpse, the game rolls for each attribute and intrinsic the monster can give. If more than one roll succeeds, you get one of them, chosen at random.

Conveyed Gain Conveying Monsters Conveyance Chance Notes
Strength All Giant corpses (Fire, Frost, Hill, Stone, Storm, etc.) 50% Giants also convey element-specific resistances (cold, fire, shock).
Dexterity Monkey, all Snake corpses, pythons included 20% (Monkey)
10% (Snakes)
 
Constitution All Ogre corpses (Ogre, Ogre Lord, Ogre King, etc.) 25%  
Intelligence Tentacled one, Elder tentacled one, all Lichen (Lichen, White, Black) 25% (Tentacled ones)
1% – 4% (Lichens)
For lichens, the chance equals the monster's difficulty (Lichen: 1%, White lichen: 2%, Black lichen: 4%).
Wisdom All Nagas, Owlbears, Treants, and Angels 1% – 30%
20% (Owlbears)
Except for owlbears, the chance equals the monster's difficulty, up to 30% (e.g. Angel: 21%, Treant: 7%).
Charisma All Nymphs and Harpy 25% Nymphs include Wood, Water, and Mountain nymphs.
Five Attribute Scores Titan 50% each Titans convey Strength, Constitution, Intelligence, Wisdom, and Charisma, but not Dexterity.
Experience Level Wraith, Spectre, King wraith 100% Level gain is guaranteed upon eating. Undead wights/wraithlords leave no corpses.

⚠️ Dangerous Food and Penalties

A gnoll can smell dangerous food: before a gnoll eats something that could be tainted, rotten, poisonous or otherwise harmful, the game names the danger and asks whether to eat it anyway. The table below lists common warnings of this kind. Other characters get them only after reading a blessed scroll of food detection, and only until that sense first speaks up, whether to warn of a danger or to point out food that is unfamiliar to them. Without that sense of smell, the corpse confirmation option, which is on by default, asks before you eat a corpse whose properties or freshness you do not know, and warns you about a corpse you know to be rotten, unfresh or dangerous, such as a petrifying or poisonous corpse.

Recognizing a corpse's properties is a different ability: gnolls and Healers have it from the start, Priests gain it at experience level 4, Archaeologists at 7 and Cavemen at 10. With it, examining a corpse lists what eating it does, even for a kind of monster you have never eaten.

Dangerous Food Type Sensory Warning Prompt Consequence of Eating
Tainted Meat "…could be tainted! Eat it anyway?" Causes food poisoning/illness.
Dangerous (Stoning/Sliming/Mummy Rot) "…could be something very dangerous! Eat it anyway?" Immediate petrification (death) or green sliming (death) or mummy rot.
Rotten Food "…could be rotten! Eat it anyway?" Causes vomiting, confusion, and loss of nutrition.
Poisonous Food "…might be poisonous! Eat it anyway?" Causes poison damage, Strength loss, or death (unless resistant).
Stunning Food "…might make you stunned! Eat it anyway?" Confers the Stunned condition for several turns.
Cursed Apple "…might have been poisoned. Eat it anyway?" Puts you to sleep for a long time.
Non-Vegetarian (Monks) "…unhealthy. Eat it anyway?" Violates vegetarian conduct, leading to a loss of alignment and luck.
Acidic Food "…rather acidic. Eat it anyway?" Inflicts acid damage to mouth/stomach (unless resistant).

🥩 Cannibalism and Pets

Eating a corpse of your starting race (e.g. a human eating a human), of the race you are polymorphed into, or of your were-beast counterpart is cannibalism. It gives you Monster Aggravation, which alerts monsters to your presence, and costs 2 to 5 Luck. Eating a cat or dog (Little dog, Dog, Large dog, Kitten, Housecat, Large cat) also gives you Monster Aggravation. A Caveman or an Orc suffers neither penalty.

🤢 Rotten and Cursed Food

Food counts as rotten because of its curse status or its age.

Spoilage & Rotting Rules

Food Status / Type Spoilage / Rotting Rule
Cursed Food Always treated as rotten immediately, regardless of age.
Blessed Food Can rot after 80 turns with a 1 in 7 (14.3%) chance on the first bite.
Uncursed Food Can rot after 40 turns with a 1 in 7 (14.3%) chance on the first bite.
Non-Rotting Food Immune to spoiling. Includes Cram ration, Elven waybread, Tins, and Fortune cookies.

Once an item has rolled a successful rotting check, it is permanently marked as rotten.

First-Bite Consequences

A bite of rotten or cursed food prints "Blecch! Rotten [food]!" and halves the food's remaining nutrition. Then the game checks for the ailments below in order, and the first one that triggers ends the check:

Status Ailment Chance (Normal Vision) Chance (If Already Blind) Duration Description / Details
Confusion 25% 25% 2d4 turns Prints a light-headed message and confuses the character.
Blindness 18.75% 0% 2d10 turns Only checked if you did not become confused.
Unconsciousness 18.75% 25% 1 to 10 turns Only checked if you did not become confused or blinded. You pass out/faint.
No Effect 37.5% 50% N/A You eat the food without any immediate status ailments.

🌟 Intrinsic Abilities from Corpses

Many corpses can give you a permanent intrinsic, such as an elemental resistance or telepathy.

The chance generally depends on the monster's level. Most elemental resistances have a base divisor of 15 (i.e., Monster Level / 15 chance). If a monster's level meets or exceeds the divisor, the chance is 100%. Some specific monsters or intrinsics have different rules or guaranteed chances.

When a corpse gives you one of the abilities below and you have not already gained it that way, a message tells you so. Some of these read differently while you are hallucinating.

Message Intrinsic
You feel cold for a moment. Fire resistance
You feel hot inside. Cold resistance
You feel wide awake. Sleep resistance
You feel less soluble. Acid resistance
You feel very firm. Disintegration resistance
Your health currently feels a bit more amplified! Shock resistance
You feel healthy. Poison resistance (You feel especially healthy. if you already resist poison)
You feel very jumpy. Teleportitis
You feel in control of yourself. Teleport control
You feel a strange mental acuity. Blind telepathy

ℹ️ Note: Oozes and puddings (such as Black pudding, Brown pudding, and Gray ooze) leave a glob upon death instead of a corpse. Eating their globs conveys intrinsic abilities with the listed chances.

Elemental & Status Resistances

50% Acid Resistance

Conveying Monsters Conveyance Chance
Ancient yellow dragon, Yellow dragon 100%

50% Cold Resistance

Conveying Monsters Conveyance Chance
Brown mold 6.7%
Gray ooze 20.0%
Blue jelly 26.7%
Brown pudding, Winter wolf cub, Yeti 33.3%
Gelatinous cube 40.0%
Winter wolf 46.7%
Flesh golem 60.0%
Black pudding, Frost giant 66.7%
Ancient white dragon, Ice troll, Mucilaginous cube, Tiamat, White dragon 100%

50% Fire Resistance

Conveying Monsters Conveyance Chance
Red mold 6.7%
Fire ant, Gray ooze, Red naga hatchling 20.0%
Gelatinous cube, Pyrolisk, Red naga 40.0%
Hell hound pup 46.7%
Salamander 53.3%
Fire giant, Flesh golem 60.0%
Hell hound, Pyrohydra 80.0%
Ancient gold dragon, Ancient red dragon, Cerberus, Gold dragon, Infernal pteranodon, Ixoth, Lord Surtur, Mucilaginous cube, Phoenix, Red dragon, Tiamat, Wizard of Yendor 100%

50% Shock Resistance

Conveying Monsters Conveyance Chance
Brown pudding 33.3%
Gelatinous cube 40.0%
Electric eel 46.7%
Flesh golem 60.0%
Black pudding 66.7%
Ancient blue dragon, Blue dragon, Mucilaginous cube, Storm giant, Tiamat 100%

Disintegration Resistance

Conveying Monsters Conveyance Chance
Ancient black dragon, Bahamut, Black dragon, Tiamat 100%

Poison Resistance

Conveying Monsters Conveyance Chance
Brown mold, Cave spider, Red mold, Yellow mold 6.7%
Centipede, Homunculus 13.3%
Black naga hatchling, Golden naga hatchling, Gray ooze, Guardian naga hatchling, Jellyfish, Quasit, Red naga hatchling, Shrieker, Soldier ant, Violet fungus 20.0%
Black unicorn, Blue jelly, Chickatrice, Gray unicorn, Snake, Water moccasin, White unicorn 26.7%
Killer bee 30.0%
Brown pudding, Cockatrice, Giant beetle, Giant spider, Gremlin, Quivering blob 33.3%
Cobra, Pit viper, Pyrolisk, Red naga, Tengu 40.0%
Xan 46.7%
Scorpion 50.0%
Black naga 53.3%
Flesh golem, Queen bee 60.0%
Black pudding, Gargantuan beetle, Giant cockatrice, Golden naga 66.7%
Nurse 73.3%
Guardian naga, Lernaean hydra, Phase spider 80.0%
Ancient green dragon, Gargantuan cockatrice, Green dragon, Master Kaen, Medusa, Scorpius, Tiamat, Wizard of Yendor 100%

Sleep Resistance

Conveying Monsters Conveyance Chance
Homunculus 13.3%
Woodland-elf 26.7%
Green-elf 33.3%
Gelatinous cube, Grey-elf 40.0%
Elf-lord, Elven bard 53.3%
Elvenking, Flesh golem 60.0%
Elf 66.7%
Ancient orange dragon, Mucilaginous cube, Orange dragon, Tiamat 100%

Magical & Utility Intrinsics

Blind Telepathy

Conveying Monsters Conveyance Chance
Floating eye 100%

Invisibility

Conveying Monsters Conveyance Chance
Stalker 100%

See Invisible

Conveying Monsters Conveyance Chance
Stalker 100%

Teleport Control

Conveying Monsters Conveyance Chance
Tengu 50.0%
Phase spider 100%

Teleportitis

Conveying Monsters Conveyance Chance
Leprechaun 50.0%
Tengu 60.0%
Quantum mechanic 70.0%
Elder quantum mechanic, Phase spider 100%

🧠 Brain Eating

When you are polymorphed into a Tentacled one or an Elder tentacled one, a tentacle hit lets you eat the monster's brain:

  • If your current Intelligence is below your natural maximum, you recover 1 point of it ("You feel smarter."). Your maximum does not rise.
  • You gain 1 to 30 nutrition, which cannot make you choke.
  • The target loses 1 to 2 points of Intelligence, and dies of brain loss if its Intelligence drops below 3.
  • Mindless monsters (e.g. golems, molds, fungi) and monsters with brain protection do not notice the attack. You gain nothing and they lose nothing.
  • Monsters without a physical brain (e.g. ghosts, spectres, elementals) are not affected at all.
  • The brain of a petrifying monster (e.g. Medusa) starts the stoning countdown at once.
  • Trying to eat the brain of a Rider (Death, Famine, Pestilence) kills you instantly ("Ingesting that is fatal.").
  • Eating the brain of another tentacled one or of your own starting species counts as cannibalism.

💡 Advanced Eating Mechanics

  • A Lizard corpse or the corpse of an acidic monster (such as an Acid blob) cures petrification at once.
  • Monks, and anyone keeping a vegetarian or vegan conduct, are penalized for eating meat or animal products. The Monk page has the details.
  • A Green slime corpse or a glob of green slime slowly turns you into a slime, which is fatal unless cured.
  • Corpses left lying too long become tainted and give you food poisoning, unless you are a Caveman or an Orc or resist sickness. An uncursed corpse becomes tainted after 210 turns, a cursed one after 140 turns, and a blessed one after 280 turns.