Hit Point Regeneration Rate
The hit point regeneration rate depends on a character's maximum hit points and active HP regeneration effects (HP regeneration state). If a character contracts mummy rot, it will stop or drastically decrease hit point regeneration, even killing the character over time.
Different HP regeneration effects don't stack. The game will always use the best one.
ℹ️ Note: The game determines your regeneration rate by first calculating how many turns it will take to heal to full health (Turns to Full). Your exact hit points regenerated per turn is then calculated as
Maximum Hit Points / Turns to Full. Because the "Turns to Full" calculation rounds down (integer division), the exact regeneration rate fluctuates slightly as your maximum hit points increase, and provides a much higher baseline rate at low hit points than a simple fraction would suggest.
| HP Regeneration State | Turns to Full Health | Approx. HP Regenerated per Turn | With Mummy Rot |
|---|---|---|---|
| Default | $320$ | $\text{Max HP} / 320$ | $-\text{Max HP} / 960$ |
| Regeneration | $\max(1, \min(\lfloor\text{Max HP}\rfloor, 160))$ | $\approx \max(1, \text{Max HP}/160)$ | $0$ |
| Rapid Regeneration | $\max(1, \min(\lfloor\text{Max HP}/2\rfloor, 80))$ | $\approx \max(2, \text{Max HP}/80)$ | $+1$ |
| Rapider Regeneration | $\max(1, \min(\lfloor\text{Max HP}/4\rfloor, 40))$ | $\approx \max(4, \text{Max HP}/40)$ | $+2$ |
| Rapidest Regeneration | $\max(1, \min(\lfloor\text{Max HP}/8\rfloor, 20))$ | $\approx \max(8, \text{Max HP}/20)$ | $+3$ |
| Divine Regeneration | $\max(1, \min(\lfloor\text{Max HP}/16\rfloor, 10))$ | $\approx \max(16, \text{Max HP}/10)$ | $+4$ |
Mana Regeneration Rate
The mana regeneration rate depends on a character's maximum mana and active energy/mana regeneration effects (mana regeneration state).
Different mana regeneration effects don't stack. The game will always use the best one.
ℹ️ Note: Similar to hit points, the game calculates a Turns to Full Mana value using integer division.
| Mana Regeneration State | Turns to Full Mana | Approx. Mana Regenerated per Turn |
|---|---|---|
| Default | $240$ | $\text{Max Mana} / 240$ |
| Energy Regeneration | $\max(1, \min(\lfloor 2 \times \text{Max Mana}/3 \rfloor, 120))$ | $\approx \max(1.5, \text{Max Mana}/120)$ |
| Rapid Energy Regeneration | $\max(1, \min(\lfloor\text{Max Mana}/3\rfloor, 60))$ | $\approx \max(3, \text{Max Mana}/60)$ |
| Rapider Energy Regeneration | $\max(1, \min(\lfloor\text{Max Mana}/6\rfloor, 30))$ | $\approx \max(6, \text{Max Mana}/30)$ |
| Rapidest Energy Regeneration | $\max(1, \min(\lfloor\text{Max Mana}/12\rfloor, 15))$ | $\approx \max(12, \text{Max Mana}/15)$ |