Manual
- Weight: 2.0 lbs
- Base value: 10 gold
- Base material: Paper
Description
This is a readable manual that provides useful information about various aspects of GnollHack.
📖 Contents
- You can ready an alternate weapon by swapping weapons and then readying the alternate weapon.
- Switching between weapons by swapping two readied sets of weapons does not cost you a turn.
- You can also fight with two weapons at once, but this comes with a penalty to hit and damage, which depends on your skill level.
- You gain weapon skill points by hitting with the weapon successfully.
- You gain dual wielding skill points when you hit successfully with your off-hand weapon.
- Ranged weapons incur a -30 to hit penalty when thrown or fired in melee combat.
- Weapons may be enchanted to be flaming, freezing, and electrified, which all cause extra damage. The enchantment may dissipate upon hit.
- Glass and bone weapons can be enchanted to be death-magical, which slays the target instantly upon hit. The enchantment is consequently dispelled.
- Weapons may have exceptional, elite, and celestial/primordial/infernal qualities.
- Exceptional weapons do double base damage, elite weapons triple base damage, and celestial/primordial/infernal weapons quadruple base damage.
- Celestial weapons can only be used by lawful characters, primordial weapons only by neutral characters, and infernal weapons only by chaotic characters.