Manual

  • Weight: 2.0 lbs
  • Base value: 10 gold
  • Base material: Paper

Description

This is a readable manual that provides useful information about various aspects of GnollHack.

📖 Contents

  1. You can ready an alternate weapon by swapping weapons and then readying the alternate weapon.
  2. Switching between weapons by swapping two readied sets of weapons does not cost you a turn.
  3. You can also fight with two weapons at once, but this comes with a penalty to hit and damage, which depends on your skill level.
  4. You gain weapon skill points by hitting with the weapon successfully.
  5. You gain dual wielding skill points when you hit successfully with your off-hand weapon.
  6. Ranged weapons incur a -30 to hit penalty when thrown or fired in melee combat.
  7. Weapons may be enchanted to be flaming, freezing, and electrified, which all cause extra damage. The enchantment may dissipate upon hit.
  8. Glass and bone weapons can be enchanted to be death-magical, which slays the target instantly upon hit. The enchantment is consequently dispelled.
  9. Weapons may have exceptional, elite, and celestial/primordial/infernal qualities.
  10. Exceptional weapons do double base damage, elite weapons triple base damage, and celestial/primordial/infernal weapons quadruple base damage.
  11. Celestial weapons can only be used by lawful characters, primordial weapons only by neutral characters, and infernal weapons only by chaotic characters.