Description
Strong warrior that starts with a club and a sling. The caveman has also a random beneficial amulet in the start.
Allowed Races
Allowed Genders
- Male
- Female
Allowed Alignments
Class Traits
- Can practice cannibalism
- Gains extra score from amulets of life saving
- Special achievement is to attain the level of Grand Master in Bludgeoning Weapons
Intrinsics
Level 7
- Speed
Level 15
- Warning
Hit Points
Starting Hit Points
16
Hit Points per Experience Level
1d12 (avg. 6.5)
Mana
Starting Mana
1d8-1 (avg. 3.5)
Mana per Level
1d5-1 (avg. 2)
Skills
Starting skills / Maximum skill levels for Lawful Human Caveman.
Combat Skills
- Skills/Bare-handed combat: Basic/Master
- Skills/Dodge: Unskilled/Master
- Skills/Shield: Unskilled/Expert
- Skills/Two-handed weapon: Unskilled/Grand Master
- Skills/Wand: Unskilled/Expert
Weapon Skills
- Skills/Axe: Unskilled/Expert
- Skills/Bludgeoning weapon: Skilled/Grand Master
- Skills/Bow: Unskilled/Skilled
- Skills/Dagger: Unskilled/Expert
- Skills/Flail: Unskilled/Grand Master
- Skills/Polearm: Unskilled/Basic
- Skills/Quarterstaff: Basic/Grand Master
- Skills/Sling: Basic/Grand Master
- Skills/Thrown weapon: Basic/Master
- Skills/Thrusting weapon: Basic/Grand Master
Spell Casting Skills
- Skills/Nature spell: Basic/Master
Miscellaneous Skills
- Skills/Digging: Unskilled/Master
- Skills/Disarm trap: Unskilled/Basic
Racial Adjustments
Dwarf
- Skills/Digging: Basic/Grand Master
Gnoll
- Skills/Flail: Unskilled/Grand Master