πŸ‘‰ An ordinary room is the most common type of room found in the Dungeons of Doom.

ℹ️ Description

Ordinary rooms are the standard, randomly generated rooms that make up the bulk of most dungeon levels. They are typically rectangular, separated from each other by solid walls, and connected by corridors and doors.

πŸ—ΊοΈ Generation

In the Dungeons of Doom, ordinary rooms are generated as part of the "room-and-corridor" level generation algorithm.

  • Most levels contain between 5 and 10 rooms, though a level can have as few as 4 or as many as 12.
  • A room may randomly contain dungeon features (like fountains or stairs), traps, monsters, and items. The chance of generating these elements is generally fixed per room, so a level with more rooms will usually contain more items and monsters.
  • Ordinary rooms can be generated as either lit or unlit. The deeper you go into the dungeon, the more likely rooms will be generated unlit, making navigation more dangerous.

πŸ† Strategy

Finding all ordinary rooms on a level is key to fully exploring it:

  • If a large part of the map remains unexplored, try searching along the walls of known rooms and corridors. Secret doors often connect to hidden rooms.
  • Ordinary rooms can sometimes be as small as 2x3 squares, so they can fit into spaces you might not expect.
  • Using magic mapping or telepathy can reveal hidden ordinary rooms and the monsters inside them.