Combat Skill
Gives bonus to-hit and to-damage when no weapon is wielded. Can be used with weapon gauntlets.
You do not have to reach Grand Master level here before enhancing martial arts; that only needs enough training and free skill slots. What Grand Master level changes is the training: kicks train martial arts at any time, but unarmed hits train bare-handed combat until your effective level in it reaches Grand Master, and only then train martial arts instead (or nothing, if your role cannot learn martial arts). A worn headband of martial prowess adds two levels to your effective level, so while you wear it, unarmed hits stop training bare-handed combat once the skill is Expert or better.
| Skill Level | Skill Slots to Advance | Training to Advance | To-Hit Bonus | Damage Bonus | Critical Strike Chance |
|---|---|---|---|---|---|
| Unskilled | 0 | 0 | 0% | ||
| Basic | 1 | 20 | +3 | +2 | 5% |
| Skilled | 1 | 80 | +6 | +4 | 10% |
| Expert | 1 | 180 | +9 | +6 | 20% |
| Master | 2 | 320 | +12 | +8 | 35% |
| Grand Master | 2 | 500 | +15 | +10 | 50% |