Combat Skill
Increases AC and MC when wielding a shield. Also increases to-hit, damage, and the chance of a critical strike of a weapon shield.
| Skill Level | Skill Slots to Advance | Training to Advance | Armor Class Bonus1 | Magic Cancellation Bonus | To-Hit Bonus | Damage Bonus | Critical Strike Chance |
|---|---|---|---|---|---|---|---|
| Unskilled | -0 | +0 | -4 | -2 | 0% | ||
| Basic | 1 | 20 | -5 | +1 | 0 | 0 | 5% |
| Skilled | 1 | 80 | -10 | +2 | +4 | +2 | 10% |
| Expert | 2 | 180 | -15 | +3 | +8 | +4 | 20% |
| Master | 2 | 320 | -20 | +4 | +12 | +6 | 35% |
| Grand Master | 3 | 500 | -25 | +5 | +16 | +8 | 50% |
- 1 Lower AC bonus is better.
Always Advanceable At Experience Levels
Additionally, the shield skill can always be advanced to a next level at certain experience levels, which depend on the starting level of the skill. Advancing this way still requires the free skill slots, and the skill cannot exceed the role's maximum level.
| Skill Level | When Starts at Unskilled | When Starts at Basic |
|---|---|---|
| Basic | 3 | |
| Skilled | 7 | 4 |
| Expert | 13 | 9 |
| Master | 21 | 16 |
| Grand Master | 31 | 25 |
The skill starts at Unskilled for Barbarians, Cavemen, Priests, Rogues, Samurai, and Tourists, and at Basic for Knights and Valkyries.