Level 3 enchantment spell
- Attributes: Higher of intelligence and charisma
- Mana cost: 20.0
- Casting time: 1 round
- Cooldown: None
- Targeting: Multiple targets in selected direction
- Range: 50'
- Duration: 1d25+50 rounds
- Saving throw: Against wisdom — see Saving Throws
- Extra skill penalty: -10% per skill level above Unskilled — see Saving Throws
- Save adjustment: +0
- Train chance: 100%
- Base write cost: 50 charges
- Write cost: From half to full base cost
- Components: Verbal, Material
Material components - 15 castings
- a mandrake root
Description
Causes monsters to flee. Monsters that are immune to fear, along with all undead and all mindless monsters, are unaffected before any saving throw is rolled; the same is true of a monster that has gained fear resistance, has no mind to frighten, or is a vampire in shifted form. Every other monster makes the wisdom saving throw described above.