
Overview
Strength increases:
- Chance to hit with melee attacks
- Damage of melee attacks
Strength also adds half its damage bonus to ranged attacks with bows.
Strength also increases your carrying capacity.
Effect
| Strength | Bonus To Hit |
Bonus To Damage |
|---|---|---|
| 1 | -1 | -2 |
| 2 | -1 | -1 |
| 3 | +0 | -1 |
| 4 | +0 | +0 |
| 5 | +0 | +0 |
| 6 | +0 | +0 |
| 7 | +0 | +1 |
| 8 | +0 | +1 |
| 9 | +0 | +2 |
| 10 | +1 | +2 |
| 11 | +1 | +3 |
| 12 | +1 | +3 |
| 13 | +2 | +4 |
| 14 | +2 | +4 |
| 15 | +2 | +5 |
| 16 | +3 | +5 |
| 17 | +3 | +6 |
| 18 | +3 | +6 |
| 18/01–18/1001 | +3–42 | +6–83 |
| 19 | +5 | +9 |
| 20 | +5 | +10 |
| 21 | +6 | +11 |
| 22 | +6 | +12 |
| 23 | +7 | +13 |
| 24 | +7 | +14 |
| 25 | +8 | +15 |
- 1 Note that 18/100 is sometimes referred to as 18/** in the game.
- 2 The game adds 1 to hit, if a 1d100 roll is equal to or less than the percentile number.
- 3 The game adds 1d2 to damage, if a 1d100 roll is equal to or less than the percentile number.