
đ This guide explains the mechanics and probabilities of wishing for items in GnollHack, including item qualities, affixes, multiple quantities, and artifacts.
đĻ Quantities
When wishing for multiple items at once (e.g., "3 potions of healing" or "20 +2 arrows"), the quantity you receive depends on the item type and its stackability.
| Item Type | Rules & Maximum Quantity |
|---|---|
| Ammunition & Missiles | Guaranteed up to 20 per wish (e.g., arrows, bolts, rocks). |
| Candles | Guaranteed up to 7 per wish. |
| Gems | Hard limited to 1 per wish, despite being stackable. |
| Non-stackable Items | Hard limited to 1 per wish (e.g., weapons, armor, most tools, artifacts). |
| Other Stackable Items | Success is based on a probability check (see table below). Capped at 5 per wish (e.g., potions, scrolls). |
If the probability check for other stackable items fails, you will receive exactly 1 item instead of the requested amount. The success chances are:
| Requested Quantity | Success Chance |
|---|---|
| 1 | 100% |
| 2 | 67% |
| 3 | 50% |
| 4 | 33% |
| 5 | 17% |
âī¸ Weapon Qualities
Weapons have base quality probabilities. Note that Elite, Celestial, Primordial, and Infernal qualities always require positive luck. If the probability check fails, you will receive a normal quality weapon instead.
| Quality Level | Success Chance |
|---|---|
| Exceptional | 100% |
| Elite | 80% |
| Celestial / Primordial / Infernal | 25% |
đĄī¸ Armor Qualities
Armor quality probabilities are generally much lower than weapons. However, some specific armors have double or half exceptionality modifiers. Positive luck is required for all of these qualities. If the probability check fails, you will receive a normal quality armor piece instead.
| Quality Level | Standard Chance | Double Chance | Half Chance |
|---|---|---|---|
| Exceptional | 50% | 100% | 50% |
| Elite | 25% | 50% | 12.5% |
| Celestial / Primordial / Infernal | 5% | 10% | 2.5% |
Specific Exceptionality Modifiers
- Double Exceptionality Chance: This modifier significantly increases the probability of rolling high-tier qualities. It is applied natively to the following standard armors: splint mail, banded mail, chain mail, scale mail, studded leather armor, ring mail, and leather armor.
- Half Exceptionality Chance: This modifier decreases the probability of rolling high-tier qualities to balance highly advanced materials. It is intrinsically applied to items made of mithril, adamantium, orichalcum, and hard crystal.
đĒ Wand Qualities
Wands can only be Exceptional or Elite, and they require positive luck. They cannot be generated as Celestial, Primordial, or Infernal. If the probability check fails, you will receive a normal quality wand instead.
| Quality Level | Success Chance |
|---|---|
| Exceptional | 50% |
| Elite | 25% |
đĒ Elemental Enchantments
You can wish for an elemental enchantment prefix (freezing, flaming, electrified, or death-magical) on weapons and armor that support it.
- Elemental Prefix: 100% chance to obtain if you have positive luck.
-
Note: If you wish for a
death-magicalenchantment on an item that cannot receive it, you will receive anelectrifiedenchantment instead.
đŽ Mythic and Legendary Affixes
Wishing for Mythic and Legendary affixes requires positive luck to obtain specific powers. Without positive luck, you will only receive an item with one random affix (or none).
Random Affixes
| Request Type | Success Chance | Failure Consequence |
|---|---|---|
| Random Mythic (One Affix) | 100% | N/A |
| Random Legendary (Two Affixes) | 33% | Item is generated with only one random affix. |
Specific Affixes
When wishing for specific affixes, the game distinguishes between Common affixes and Rare affixes (Elemental Protection, Last Alliance, Banishment, Witch-King's, Olympian, Jotunheimian, and Melnibonean). Rare affixes individually only have a 33% chance to be successfully granted.
Specific Mythic (One Affix)
| Affix Type | Success Chance |
|---|---|
| Common Affix | 100% |
| Rare Affix | 33% |
(If this fails, the item is generated normally without the affix).
Specific Legendary (Two Affixes)
When requesting a Legendary item with two specific affixes, there is an initial 33% chance to be allowed to keep both affixes. Then, each affix is individually evaluated based on its rarity (100% for Common, 33% for Rare).
| Requested Affixes | Success Chance (Both) |
|---|---|
| Two Common Affixes | 33% |
| One Common + One Rare Affix | 11% |
| Two Rare Affixes | ~3.7% (1/27) |
(If you fail the initial check, or one of the affix checks fails, the item will be generated with only one specific affix (Mythic) or no affixes (Normal)).
đĒĸ Belts of Giant Strength
When wishing for a specific belt of giant strength, the chance of successfully obtaining it depends on its strength level. If the check fails, you will receive a Belt of hill giant strength instead.
| Belt Type | Success Chance |
|---|---|
| Belt of hill giant strength | 100% |
| Belt of stone giant strength | 83% |
| Belt of frost giant strength | 67% |
| Belt of fire giant strength | 50% |
| Belt of storm giant strength | 33% |
đ Artifact Wishing
The probability of obtaining an artifact through wishing depends heavily on how many artifacts have already been generated in the current game.
| Generated Artifacts | Success Chance |
|---|---|
| 0 to 2 | 100% |
| 3 | 67% |
| 4 | 50% |
| 5 | 40% |
| 6 | 33% |
| 7 | 29% |
(For 3 or more existing artifacts, the formula is exactly $2/n$, where $n$ is the number of already generated artifacts).
âšī¸ More Information
- Enchantment Wishing Chances â Learn about success chances when wishing for item enchantments