👉 The Quest is a role-specific branch where the player returns to their homeland to defeat their nemesis, retrieve their class artifact, and earn the Bell of Opening.

Location: Branches from /Dungeon/The Dungeons of Doom via a magic portal between levels 11 and 16. The branch is 5 to 6 levels deep.

Message upon entering the portal level: "You feel an almost forgotten tug…"

Entry Requirements 📜

To step through the portal and enter the Quest, you must meet three strict conditions:

  1. Experience Level 14: You must be at least level 14. If you are lower, the Quest Leader will turn you away, and the portal will not activate.
  2. Alignment: Your alignment record must be positive. You must behave in a manner consistent with your god's teachings.
  3. Approval: You must visit your Quest Leader on the Home level and receive their blessing.

Characteristics 🌍

The Quest consists of 5 or 6 levels, entirely tailored to your character's role (e.g., Valkyrie, Wizard, Tourist).

  • Home Level: The starting point, featuring your Quest Leader, friendly guards, and usually a temple.
  • Upper/Lower Filler Levels: Intermediate levels filled with role-specific monsters.
  • Locate Level: A specific midpoint level where the flavor text indicates you are getting closer to your Nemesis.
  • Goal Level: The bottom-most level, housing your Nemesis.

The Nemesis and The Reward 🏆

At the bottom of the branch, you must defeat your role's Nemesis (e.g., Lord Surtur for Valkyries, the Dark One for Wizards). The Nemesis is a powerful, unique monster.

Upon defeating the Nemesis, you are rewarded with:

  • Your Role's Quest Artifact: An incredibly powerful, unique item that defines your class's endgame capabilities (e.g., The Orb of Fate, The Eye of the Aethiopica).
  • The Bell of Opening: One of the three invocation items required to enter Moloch's Sanctum and complete the game.