Hit Point Regeneration Rate
The hit point regeneration rate depends on a character's maximum hit points and active HP regeneration effects (HP regeneration state). If a character contracts mummy rot, it will stop or drastically decrease hit point regeneration, even killing the character over time.
Different HP regeneration effects don't stack. The game will always use the best one.
| HP Regeneration State | Hit Points Regenerated per Turn | With Mummy Rot |
|---|---|---|
| Default | $\text{Maximum Hit Points}/320$ | $-1\times\text{Maximum Hit Points}/960$ |
| Regeneration | $\text{Maximum Hit Points}/160$ | $0$ |
| Rapid Regeneration | $\text{Maximum Hit Points}/80$ | $+1$ |
| Rapider Regeneration | $\text{Maximum Hit Points}/40$ | $+2$ |
| Rapidest Regeneration | $\text{Maximum Hit Points}/20$ | $+3$ |
| Divine Regeneration | $\text{Maximum Hit Points}/10$ | $+4$ |
Mana Regeneration Rate
The mana regeneration rate depends on a character's maximum mana and active energy/mana regeneration effects (mana regeneration state).
Different mana regeneration effects don't stack. The game will always use the best one.
| Mana Regeneration State | Mana Regenerated per Turn |
|---|---|
| Default | $\text{Maximum Mana}/240$ |
| Energy Regeneration | $\text{Maximum Mana}/120$ |
| Rapid Energy Regeneration | $\text{Maximum Mana}/60$ |
| Rapider Energy Regeneration | $\text{Maximum Mana}/30$ |
| Rapidest Energy Regeneration | $\text{Maximum Mana}/15$ |