Overview
Strength increases:
- Chance to hit with melee attacks
- Damage of melee attacks
Strength also adds half its damage bonus to ranged attacks with bows.
Strength also increases your carrying capacity.
Effect
Strength | Bonus To Hit |
Bonus To Damage |
---|---|---|
1 | -1 | -2 |
2 | -1 | -1 |
3 | +0 | -1 |
4 | +0 | +0 |
5 | +0 | +0 |
6 | +0 | +0 |
7 | +0 | +1 |
8 | +0 | +1 |
9 | +0 | +2 |
10 | +1 | +2 |
11 | +1 | +3 |
12 | +1 | +3 |
13 | +2 | +4 |
14 | +2 | +4 |
15 | +2 | +5 |
16 | +3 | +5 |
17 | +3 | +6 |
18 | +3 | +6 |
18/01–18/1001 | +3–42 | +6–83 |
19 | +5 | +9 |
20 | +5 | +10 |
21 | +6 | +11 |
22 | +6 | +12 |
23 | +7 | +13 |
24 | +7 | +14 |
25 | +8 | +15 |
- 1 Note that 18/100 is sometimes referred to as 18/** in the game.
- 2 The game adds 1 to hit, if a 1d100 roll is equal to or less than the percentile number.
- 3 The game adds 1d2 to damage, if a 1d100 roll is equal to or less than the percentile number.