Simple Boots
Semi-Magical Boots
- Elven boots — Grants stealth
Magical Boots
- Speed boots — Grants very fast speed
- Galadhrim boots
- Water walking boots — Grants water walking
- Kicking boots
- Jumping boots — Grants jumping
- Fumble boots — Grants fumbling
- Levitation boots — Grants levitation
Weapon-Boots
Materials
Most boots are made from leather, but some, like shoes and spiked boots, can be generated from various materials including silver, steel, and mithril. Material affects weight, color, and interactions (e.g., silver weapon-boots deal extra damage to silver-hating monsters when kicking).
Armor Quality
All boots can be exceptional, elite, or celestial/primordial/infernal.
- Exceptional: -2 AC
- Elite: -4 AC, +1 MC
- Celestial/Primordial/Infernal: -6 AC, +2 MC, but can be used only by lawful/neutral/chaotic beings.
In kicking, the armor quality also multiplies the base damage:
- Exceptional: Double base damage
- Elite: Triple base damage
- Celestial/Primordial/Infernal: Quadruple base damage, but can be used only by lawful/neutral/chaotic beings.
Mythic and Legendary Boots
Only non-magical boots can be mythic or legendary: low boots, leather sandals, cotton slippers, high boots, shoes, and spiked boots. Semi-magical and magical boots can never be mythic.
| Affixes | Available on | Notes |
|---|---|---|
| Armor affixes | All non-magical boots | Except body armor and helmet affixes and of eyes |
| Of stealth, of speed | All non-magical boots | Of stealth appears only on boots |
| Sorcerer's, of sorcery | Shoes, spiked boots | Requires a spell casting penalty to remove |
| Cyclopean, Jotunheimian, Olympian | Shoes, spiked boots | Weapon-boots only; applies to kicking |
| Of wounding | Spiked boots | Not available on bludgeoning items such as shoes |
- On shoes and spiked boots, prefixes that have both armor and weapon powers (such as Asgardian and Stygian) grant both.
- No other weapon affixes appear on boots.
- See Mythic and Legendary Items for the effects of each affix.