Simple Boots

Semi-Magical Boots

Magical Boots

Weapon-Boots

Materials

Most boots are made from leather, but some, like shoes and spiked boots, can be generated from various materials including silver, steel, and mithril. Material affects weight, color, and interactions (e.g., silver weapon-boots deal extra damage to silver-hating monsters when kicking).

Armor Quality

All boots can be exceptional, elite, or celestial/primordial/infernal.

  • Exceptional: -2 AC
  • Elite: -4 AC, +1 MC
  • Celestial/Primordial/Infernal: -6 AC, +2 MC, but can be used only by lawful/neutral/chaotic beings.

In kicking, the armor quality also multiplies the base damage:

  • Exceptional: Double base damage
  • Elite: Triple base damage
  • Celestial/Primordial/Infernal: Quadruple base damage, but can be used only by lawful/neutral/chaotic beings.

Mythic and Legendary Boots

Only non-magical boots can be mythic or legendary: low boots, leather sandals, cotton slippers, high boots, shoes, and spiked boots. Semi-magical and magical boots can never be mythic.

Affixes Available on Notes
Armor affixes All non-magical boots Except body armor and helmet affixes and of eyes
Of stealth, of speed All non-magical boots Of stealth appears only on boots
Sorcerer's, of sorcery Shoes, spiked boots Requires a spell casting penalty to remove
Cyclopean, Jotunheimian, Olympian Shoes, spiked boots Weapon-boots only; applies to kicking
Of wounding Spiked boots Not available on bludgeoning items such as shoes
  • On shoes and spiked boots, prefixes that have both armor and weapon powers (such as Asgardian and Stygian) grant both.
  • No other weapon affixes appear on boots.
  • See Mythic and Legendary Items for the effects of each affix.