Description
Martial artist, adept at several spells.
Allowed Races
Allowed Genders
- Male
- Female
Allowed Alignments
Class Traits
- Vegetarianism
- AC and MC bonus if without weapon, shield, and suit
- No staggering blow when wearing a shield or suit
- -30 to-hit penalty when wearing a suit
- Gains 50% extra score from all conducts
- Special achievement is to attain the level of Grand Master in Martial Arts
Intrinsic Abilities
Level | Intrinsic Abilities |
---|---|
1 | Sleep resistance, Speed |
4 | Half slower digestion |
7 | Poison resistance |
10 | Jumping |
16 | Stealth |
22 | Searching |
28 | Warning |
34 | Teleport control |
Hit Points and Mana
Stat | Starting Value | Increase Per Level |
---|---|---|
Hit points | 12 | +1d8 (avg. +3.5) |
Mana | 1d10 (avg. 5.5) | +1d5 (avg. +3) |
Skills
Starting skills / Maximum skill levels for Neutral Human Monk.
Combat Skills
- Bare-handed combat: Expert/Grand Master
- Dodge: Unskilled/Grand Master
- Martial arts: Unskilled/Grand Master
- Wand: Unskilled/Skilled
Weapon Skills
- Quarterstaff: Unskilled/Expert
- Sling: Unskilled/Expert
- Thrown weapon: Unskilled/Expert
Spell Casting Skills
- Abjuration spell: Basic/Grand Master
- Clerical spell: Unskilled/Grand Master
- Divination spell: Unskilled/Grand Master
- Healing spell: Unskilled/Grand Master
- Movement spell: Basic/Grand Master
Miscellaneous Skills
- Disarm trap: Unskilled/Basic