Eating Guide

👉 This guide covers hunger states, comestibles, corpse attribute/level gains, dangerous foods, and brain-eating mechanics in GnollHack.

🍗 Hunger and Nutrition States

Characters in GnollHack have a nutrition level that dictates their current hunger state. Maintaining a well-fed status is crucial, as hunger states directly impact attribute scores, speed, and overall survival.

Hunger State Nutrition Range Strength Penalty Status Effects & Hazards
SATIATED > 1000 None High choking risk if eating food with > 50 nutrition.
NOT HUNGRY 151 – 1000 None The optimal baseline state.
HUNGRY 51 – 150 None Character begins to feel hungry. Stops travel and non-eating occupations.
WEAK 1 – 50 -1 Strength Character experiences temporary Strength loss and needs food badly.
FAINTING <= 0 -1 Strength High chance of fainting and losing consciousness for 1 to 10 turns.
FAINTED (Unconscious) -1 Strength Unconscious and completely vulnerable to attacks.
STARVED Below -(100 + 10 * Constitution) Dead Instant death due to starvation (unless life-saved).

😵 Choking Hazard

Eating while in the SATIATED state can be fatal. If your nutrition level rises to 2000 or above, your character will choke to death.

  • Safe Foods: Edible items that provide 50 or less nutrition (such as fruits, herbs, garlic, and most mushrooms) do not trigger choking checks and can be consumed safely even when satiated.
  • Choking Warning: If you attempt to eat an item with more than 50 nutrition while satiated, the game will warn you: "However, you are feeling very full; eat it nevertheless?". Proceeding carries a risk of choking.
  • Magical Breathing: Characters with magical breathing (such as those wearing an amulet of magical breathing or polymorphed into a breathless monster) are immune to choking to death. If they overeat, they will "choke, but recover their composure."

🍎 Comestibles and Special Food Items

GnollHack features traditional food items as well as new fruits and mushrooms. Unlike standard NetHack, some standard fruits now grant permanent attribute increases when eaten.

Food Item Nutrition Special Effect when Eaten Notes
Food ration 800 None Standard, highly nutritious travel ration.
K-ration 525 None High-density army ration.
C-ration 450 None Standard canned army ration.
Cram ration 900 None Dwarven travel ration. Non-rotting.
Elven waybread 1000 Cures food sickness Elven travel bread. Non-rotting.
Handful of spinach leaves 2 Increases Strength Blessed: +1 or +2 Str; Uncursed: +1 Str; Cursed: -1 Str.
Banana 2 Increases Dexterity Blessed: +1 or +2 Dex; Uncursed: +1 Dex; Cursed: -1 Dex. Can tame Monkey.
Pomegranate 2 Increases Constitution Blessed: +1 or +2 Con; Uncursed: +1 Con; Cursed: -1 Con.
Avocado 2 Increases Charisma Blessed: +1 or +2 Cha; Uncursed: +1 Cha; Cursed: -1 Cha.
Cloudberry 15 Restores lost attribute scores Works like a potion of restore ability.
Fig 40 Cures sickness Cures food poisoning and illness.
Dragon fruit 25 Cures petrification Stops stoning/petrification countdown.
Phantomberry 2 Grants 1 experience level Cursed: acts as a potion of poison instead.
Carrot 50 Cures blindness Restores sight.
Eucalyptus leaf 30 Cures sickness Cures food poisoning and illness.
Fortune cookie 15 Contains a rumor message Eating one makes the character literate (if they weren't already).
Lump of royal jelly 200 Increases Strength & heals Blessed/Uncursed: heals HP (and max HP) and cures leg wounds; Cursed: damages HP.
Slime mold 300 None Edible mold. Customizable via game options.
Tin Varies Varies Boiled/Homemade: 50; French fried (greasy): 40; Pickled: 40; Soup: 20; Rotten: -50.
Tripe ration 200 Causes sickness for non-carnivores Safe for carnivores/beast forms. Monks suffer vegan penalties.

ℹ️ Note on Greasy Tins: Opening or eating French fried tins will cause greasy fingers, which makes you slip and drop weapons or fail to cast spells properly.

🍄 Shuffled Mushrooms

Mushrooms in GnollHack have shuffled appearances (e.g. "golden mushroom", "violet mushroom") in every game, but their true types and effects are fixed once identified:

Food Item Nutrition Special Effect when Eaten
Champignon 7 Edible mushroom with no special effect.
Penny bun 5 Cures hallucination.
Chanterelle 3 Cures teleportitis.
Fly agaric 5 Poisonous (causes poison damage unless resistant).
Death cap 4 Deadly poisonous (causes massive poison damage).
Mana mushroom 5 Confers temporary Mana Regeneration.
Healing mushroom 5 Confers temporary Health Regeneration.
Panther cap 3 Confers Blind Telepathy.
Oracular toadstool 5 Causes hallucination.

👹 Attribute and Level Gains from Corpses

Eating certain monster corpses offers a chance to permanently increase attributes or experience levels (up to your natural maximum).

When you fully consume a corpse, the game rolls a conveyance check. If multiple attributes or intrinsics succeed, one is chosen at random to be granted.

Conveyed Gain Conveying Monsters Conveyance Chance Notes
Strength All Giant corpses (Fire, Frost, Hill, Stone, Storm, etc.) 50% Giants also convey element-specific resistances (cold, fire, shock).
Dexterity Monkey, all Snake corpses (except Pythons) 20% (Monkey)
10% (Snakes)
Python corpses convey Dexterity but have a different class chance.
Constitution All Ogre corpses (Ogre, Ogre Lord, Ogre King, etc.) 25% Ogres are tough, fleshy humanoids.
Intelligence Tentacled one, Elder tentacled one, all Lichen (Lichen, White, Black) 25% (Tentacled ones)
1% – 30% (Lichens)
Lichen difficulty determines the chance (Lichen: 1%, Black Lichen: 7%).
Wisdom All Nagas, Owlbears, Treants, and Angels 1% – 30% Based on monster difficulty (e.g. Angel: 14%, Treant: 15%, Owlbear: 7%).
Charisma All Nymphs and Harpy 25% Nymphs include Wood, Water, and Mountain nymphs.
All Attribute Scores Titan 20% Titanium size conveys Strength, Constitution, Intelligence, Wisdom, and Charisma.
Experience Level Wraith, Spectre, King wraith 100% Level gain is guaranteed upon eating. Undead wights/wraithlords leave no corpses.

⚠️ Dangerous Food and Penalties

GnollHack implements a sensory warning system that alerts characters to dangerous food items before eating them. These prompts will ask you if you want to eat the item anyway.

Dangerous Food Type Sensory Warning Prompt Consequence of Eating
Tainted Meat "…could be tainted! Eat it anyway?" Causes food poisoning/illness.
Dangerous (Stoning/Sliming/Mummy Rot) "…could be something very dangerous! Eat it anyway?" Immediate petrification (death) or green sliming (death) or mummy rot.
Rotten Food "…could be rotten! Eat it anyway?" Causes vomiting, confusion, and loss of nutrition.
Poisonous Food "…might be poisonous! Eat it anyway?" Causes poison damage, Strength loss, or death (unless resistant).
Stunning Food "…might make you stunned! Eat it anyway?" Confers the Stunned condition for several turns.
Cursed Apple "…might have been poisoned. Eat it anyway?" Puts you to sleep for a substantial duration.
Non-Vegetarian (Monks) "…unhealthy. Eat it anyway?" Violates vegetarian conduct, leading to a loss of alignment and luck.
Acidic Food "…rather acidic. Eat it anyway?" Inflicts acid damage to mouth/stomach (unless resistant).

🥩 Cannibalism & Pet penalties

Eating corpses of your own starting species, polymorphed species, or domestic pets carries heavy penalties:

  • Cannibalism Penalty: Triggers when eating a corpse of your starting race (e.g. Human eating Human), polymorphed race, or were-beast counterpart. Results in Monster Aggravation (intrinsically alerts monsters to your presence) and a Luck loss of -2 to -5.
  • Domestic Pet Penalty: Eating a domestic cat or dog (Little dog, Dog, Large dog, Kitten, Housecat, Large cat) results in Monster Aggravation.
  • Exemptions: Characters playing as a Caveman or of the Orc race are exempt from both cannibalism and pet penalties and can consume these foods without consequence.

🤢 Rotten and Cursed Foods (Unconsciousness & Status Ailments)

Consuming rotten or cursed food in GnollHack carries severe penalties. A food item can become rotten or be treated as such based on its state and age.

Spoilage & Rotting Rules

Food Status / Type Spoilage / Rotting Rule
Cursed Food Always treated as rotten immediately, regardless of age.
Blessed Food Can rot after 80 turns with a 1 in 7 (14.3%) chance on the first bite.
Uncursed Food Can rot after 40 turns with a 1 in 7 (14.3%) chance on the first bite.
Non-Rotting Food Immune to spoiling. Includes Cram ration, Elven waybread, Tins, and Fortune cookies.

Once an item has rolled a successful rotting check, it is permanently marked as rotten.

First-Bite Consequences

Taking a bite of rotten or cursed food prints the message "Blecch! Rotten [food]!" and triggers two immediate effects:

  1. Nutrition Halved: The remaining nutrition value of the food item is immediately halved.
  2. Status Ailment Roll: The game checks for status ailments in a sequential sequence (if one triggers, the rest are skipped):
Status Ailment Chance (Normal Vision) Chance (If Already Blind) Duration Description / Details
Confusion 25% 25% 2d4 turns Prints a light-headed message and confuses the character.
Blindness 18.75% 0% 2d10 turns Only checked if you did not become confused.
Unconsciousness 18.75% 25% 1 to 10 turns Only checked if you did not become confused or blinded. You pass out/faint.
No Effect 37.5% 50% N/A You eat the food without any immediate status ailments.

🌟 Intrinsic Abilities from Corpses

Eating certain monster corpses offers a chance to permanently gain intrinsic abilities, such as elemental resistances or telepathy.

The probability of gaining an intrinsic generally depends on the monster's level. Most elemental resistances have a base divisor of 15 (i.e., Monster Level / 15 chance). If a monster's level meets or exceeds the divisor, the chance is 100%. Some specific monsters or intrinsics have different rules or guaranteed chances.

ℹ️ Note: Oozes and puddings (such as Black pudding, Brown pudding, and Gray ooze) leave a glob upon death instead of a corpse. Eating their globs conveys intrinsic abilities with the listed chances.

Elemental & Status Resistances

50% Acid Resistance

Conveying Monsters Conveyance Chance
Ancient yellow dragon, Yellow dragon 100%

50% Cold Resistance

Conveying Monsters Conveyance Chance
Brown mold 6.7%
Gray ooze 20.0%
Blue jelly 26.7%
Brown pudding, Winter wolf cub, Yeti 33.3%
Gelatinous cube 40.0%
Winter wolf 46.7%
Flesh golem 60.0%
Black pudding, Frost giant 66.7%
Ancient white dragon, Ice troll, Mucilaginous cube, Tiamat, White dragon 100%

50% Fire Resistance

Conveying Monsters Conveyance Chance
Red mold 6.7%
Fire ant, Gray ooze, Red naga hatchling 20.0%
Gelatinous cube, Pyrolisk, Red naga 40.0%
Hell hound pup 46.7%
Salamander 53.3%
Fire giant, Flesh golem 60.0%
Hell hound, Pyrohydra 80.0%
Ancient gold dragon, Ancient red dragon, Cerberus, Gold dragon, Infernal pteranodon, Ixoth, Lord Surtur, Mucilaginous cube, Phoenix, Red dragon, Tiamat, Wizard of Yendor 100%

50% Shock Resistance

Conveying Monsters Conveyance Chance
Brown pudding 33.3%
Gelatinous cube 40.0%
Electric eel 46.7%
Flesh golem 60.0%
Black pudding 66.7%
Ancient blue dragon, Blue dragon, Mucilaginous cube, Storm giant, Tiamat 100%

Disintegration Resistance

Conveying Monsters Conveyance Chance
Ancient black dragon, Bahamut, Black dragon, Tiamat 100%

Poison Resistance

Conveying Monsters Conveyance Chance
Brown mold, Cave spider, Red mold, Yellow mold 6.7%
Centipede, Homunculus 13.3%
Black naga hatchling, Golden naga hatchling, Gray ooze, Guardian naga hatchling, Jellyfish, Quasit, Red naga hatchling, Shrieker, Soldier ant, Violet fungus 20.0%
Black unicorn, Blue jelly, Chickatrice, Gray unicorn, Snake, Water moccasin, White unicorn 26.7%
Killer bee 30.0%
Brown pudding, Cockatrice, Giant beetle, Giant spider, Gremlin, Quivering blob 33.3%
Cobra, Pit viper, Pyrolisk, Red naga, Tengu 40.0%
Xan 46.7%
Scorpion 50.0%
Black naga 53.3%
Flesh golem, Queen bee 60.0%
Black pudding, Gargantuan beetle, Giant cockatrice, Golden naga 66.7%
Nurse 73.3%
Guardian naga, Lernaean hydra, Phase spider 80.0%
Ancient green dragon, Gargantuan cockatrice, Green dragon, Master Kaen, Medusa, Scorpius, Tiamat, Wizard of Yendor 100%

Sleep Resistance

Conveying Monsters Conveyance Chance
Homunculus 13.3%
Woodland-elf 26.7%
Green-elf 33.3%
Gelatinous cube, Grey-elf 40.0%
Elf-lord, Elven bard 53.3%
Elvenking, Flesh golem 60.0%
Elf 66.7%
Ancient orange dragon, Mucilaginous cube, Orange dragon, Tiamat 100%

Magical & Utility Intrinsics

Blind Telepathy

Conveying Monsters Conveyance Chance
Floating eye 100%

Invisibility

Conveying Monsters Conveyance Chance
Stalker 100%

See Invisible

Conveying Monsters Conveyance Chance
Stalker 100%

Teleport Control

Conveying Monsters Conveyance Chance
Tengu 50.0%
Phase spider 100%

Teleportitis

Conveying Monsters Conveyance Chance
Leprechaun 50.0%
Tengu 60.0%
Quantum mechanic 70.0%
Elder quantum mechanic, Phase spider 100%

🧠 Brain Eating

When polymorphed into a Tentacled one or Elder tentacled one, hitting a monster with a tentacle attack allows you to eat its brain, which has unique mechanics and side effects:

  • Intelligence Recovery: If your current Intelligence is below your natural maximum, eating a brain recovers 1 point of lost Intelligence (printing "You feel smarter."). It does not increase your maximum cap.
  • Nutrition: Reduces your hunger slightly (increases nutrition by 1 to 30). This cannot cause choking.
  • Target Damage: Inflicts severe damage on the target. It drains 1 to 2 points of the target's Intelligence. If the target's Intelligence drops below 3, they die immediately from brain loss.
  • Mindless Targets: Monsters that are mindless (e.g. golems, molds, fungi) or have brain protection do not notice the attack, and no brain-eating benefits or attribute drains occur.
  • Incorporeal Targets: Monsters without physical brains (e.g. ghosts, spectres, elementals) have their brains unharmed, and no effects occur.
  • Petrification Hazard: Eating the brain of a petrifying monster (e.g. Medusa) immediately starts the stoning countdown.
  • Rider Brain Fatality: Attempting to eat the brain of a Rider (Death, Famine, Pestilence) is instantly fatal (printing "Ingesting that is fatal.").
  • Cannibalism: Eating the brain of another tentacled one or a member of your own starting species triggers standard cannibalism penalties.

💡 Advanced Eating Mechanics

  • Curing Petrification: Eating the corpse of a Lizard or an acidic monster (such as an Acid blob) immediately cures the petrification process, saving you from a stoning death.
  • Vegetarian and Vegan Conducts: Monks or players observing strict diets face severe penalties for eating meat or animal by-products. Review the Monk page for more details on conduct restrictions.
  • Transformation: Eating a Green slime corpse or a glob of green slime will eventually turn you into a slime yourself, which is fatal unless cured.
  • Old Corpses: Corpses left for too long become tainted and cause food poisoning when eaten (unless you are a Caveman, an Orc, or possess sickness resistance). An uncursed corpse becomes tainted after 210 turns (cursed after 140 turns, blessed after 280 turns).