
👉 The Caveman (or Cavewoman) is a strong warrior who starts with a saber-tooth tiger cub companion, a club, a sling, and a random beneficial amulet.
📋 Character Creation
| Property | Options |
|---|---|
| Allowed Races | Human, Dwarf, Gnoll |
| Allowed Genders | Male ♂️, Female ♀️
|
| Allowed Alignments |
Lawful ⚖️, Neutral ☯️
|
🧬 Class Traits
- Starts with a saber-tooth tiger cub
- Can practice cannibalism
- Gains extra score from amulets of life saving
- Special achievement is to attain the level of Grand Master in Bludgeoning Weapons
⚡ Intrinsic Abilities
| Level | Intrinsic |
|---|---|
| 7 | Speed 👟 |
| 15 | Warning ⚠️ |
❤️ Hit Points and Mana
| Stat | Starting Value | Increase Per Level |
|---|---|---|
| Hit points ❤️ | 16 | +1d12 (avg. +6.5) |
| Mana 🔮 | 1d6+1 (avg. 4.5) | +1d2+1 (avg. +2.5) |
🏁 Starting Items
| Item | Quantity | Details |
|---|---|---|
| Club | 1 | +3 enchantment; substituted with flail for Gnoll |
| Sling | 1 | +1 enchantment |
| Flint | 10-20 | Standard ammunition |
| Prayerstone | 1 | Blessed |
| Random amulet | 1 | |
| Sack | 1 | |
| Food ration | 3 | Substituted with tripe ration for Gnoll |
| Leather armor | 1 | Substituted with gnollish leather armor for Gnoll |
🪄 Starting Spells
These spells are automatically learned at the start of the game.
- 1 Random Nature spell (level -1–4)
📊 Skills
⚔️ Combat Skills
| Skill | Starting Level | Maximum Level |
|---|---|---|
| Bare-handed combat | Basic | Master |
| Dodge | Unskilled | Master |
| Shield | Unskilled | Expert |
| Two-handed weapon | Unskilled | Grand Master |
| Wand | Unskilled | Expert |
🪓 Weapon Skills
| Skill | Starting Level | Maximum Level |
|---|---|---|
| Axe | Unskilled | Expert |
| Bludgeoning weapon | Skilled | Grand Master |
| Bow | Unskilled | Skilled |
| Dagger | Unskilled | Expert |
| Flail | Unskilled | Grand Master |
| Polearm | Unskilled | Basic |
| Quarterstaff | Basic | Grand Master |
| Sling | Basic | Grand Master |
| Thrown weapon | Basic | Grand Master |
| Thrusting weapon | Basic | Grand Master |
🧙 Spell Casting Skills
| Skill | Starting Level | Maximum Level |
|---|---|---|
| Nature spell | Basic | Master |
🛠️ Miscellaneous Skills
| Skill | Starting Level | Maximum Level |
|---|---|---|
| Digging | Unskilled | Master |
| Disarm trap | Unskilled | Basic |
👥 Racial Adjustments
⛏️ Dwarf
| Skill | Starting Level | Maximum Level |
|---|---|---|
| Digging | Basic | Grand Master |
- Dwarf Cavemen have a 16.7% (1 in 6) chance to also start with a wand of ore detection.
🐺 Gnoll
| Skill | Starting Level | Maximum Level |
|---|---|---|
| Flail | Unskilled | Grand Master |