Description
Strong warrior that starts with a club and a sling. The caveman has also a random beneficial amulet in the start.
Allowed Races
Allowed Genders
- Male
- Female
Allowed Alignments
Class Traits
- Can practice cannibalism
- Gains extra score from amulets of life saving
- Special achievement is to attain the level of Grand Master in Bludgeoning Weapons
Intrinsic Abilities
Level | Intrinsic Abilities |
---|---|
7 | Speed |
15 | Warning |
Hit Points and Mana
Stat | Starting Value | Increase Per Level |
---|---|---|
Hit points | 16 | +1d12 (avg. +6.5) |
Mana | 1d8-1 (avg. 3.5) | +1d5-1 (avg. +2) |
Skills
Starting skills / Maximum skill levels for Lawful Human Caveman.
Combat Skills
- Bare-handed combat: Basic/Master
- Dodge: Unskilled/Master
- Shield: Unskilled/Expert
- Two-handed weapon: Unskilled/Grand Master
- Wand: Unskilled/Expert
Weapon Skills
- Axe: Unskilled/Expert
- Bludgeoning weapon: Skilled/Grand Master
- Bow: Unskilled/Skilled
- Dagger: Unskilled/Expert
- Flail: Unskilled/Grand Master
- Polearm: Unskilled/Basic
- Quarterstaff: Basic/Grand Master
- Sling: Basic/Grand Master
- Thrown weapon: Basic/Master
- Thrusting weapon: Basic/Grand Master
Spell Casting Skills
- Nature spell: Basic/Master
Miscellaneous Skills
- Digging: Unskilled/Master
- Disarm trap: Unskilled/Basic
Racial Adjustments
Dwarf
- Digging: Basic/Grand Master
Gnoll
- Flail: Unskilled/Grand Master