👉 The Quest is a role-specific branch where the player returns to their homeland to defeat their nemesis, retrieve their class artifact, and earn the Bell of Opening.

Location: Branches from /Dungeon/The Dungeons of Doom via a magic portal between levels 11 and 14. The branch is 5 or 6 levels deep.

Message upon entering the portal level: "You receive a faint telepathic message from…" (followed by a message from your Quest Leader).

📜 Entry Requirements

To step through the portal and enter the Quest, you must meet three strict conditions:

  1. Experience Level 14: You must be at least level 14. If you are lower, the Quest Leader will turn you away.
  2. Alignment: Your alignment record must be non-negative. You must still follow your original alignment and must not have converted to a different one.
  3. Approval: You must visit your Quest Leader on the Home level and receive their blessing.

ℹ️ Characteristics

The Quest consists of 5 or 6 levels, entirely tailored to your character's class.

  • Home Level: The starting point, featuring your Quest Leader, friendly guards, and usually a temple.
  • Upper/Lower Filler Levels: Intermediate levels filled with role-specific monsters. (If the Quest is 6 levels deep, an extra Lower Filler level is generated between the Locate and Goal levels.)
  • Locate Level: A specific midpoint level where the flavor text indicates you are getting closer to your Nemesis.
  • Goal Level: The bottom-most level, housing your Nemesis.

⚔️ Role Quests

Each role has its own unique Quest branch with specific Leaders, Nemeses, and artifacts. See the individual pages for details:

🏆 The Nemesis and The Reward

At the bottom of the branch, you must defeat your role's Nemesis, which is a powerful, unique monster.

Upon defeating the Nemesis, you are rewarded with:

  • Your Role's Quest Artifact: A powerful, unique item.
  • The Bell of Opening: One of the three invocation items required to enter Moloch's Sanctum and complete the game.